“Meatgrinder” is meant to be played with “very hard mods” such as Speed of Doom and Slaughterfest 2012. “The gameplay is designed to make things easier for people that don`t have the time to learn how to play hardcore mods or are playing with shitty controls such as a touchscreen phone.” The weapons have been rebalanced, “ut remain balanced in a way that they only increase the player`s damage output speed, but barely touches the total damage given so you aren`t really overpowered.”
Instead, it’s a gameplay enhancement mod for the GZDoom engine. Unlike Brutal DOOM, the “Meatgrinder” mod contains no locational damage, no advanced enemy behavior, destroyable dead bodies or advanced enemy behaviour. The mod is “newish” because it’s “meant to bring the dismemberments and explosions of Brutal Doom to a slaughterfest-friendly setting, in a better and more optimized manner.”
After doing almost all there is to do with Brutal DOOM, which had its version 21 released earlier this year, modder Sargeant Mark IV has gone back and created a newish mod called “Meatgrinder”.